THINGS YOU SHOULD KNOW

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THINGS YOU SHOULD KNOW

Post by Henry Iraheta on Mon Jun 18, 2018 11:40 am

Coming into the faction and acting like you're a hardcore banger or a fearless, heartless individual will not get you anywhere in this faction.

What we expect from you upon joining the faction.

For starters, if you're role-playing you've lived in the area then more than likely characters will/should either know, if not, be familiar with your character.

We expect you to come in and role-play properly, no trolling of any kind during role-play sessions.

We expect you to not join the faction as a hardened banger or anything along those lines. We will not tell you how to role-play your character, but please, take it into consideration that development is key. Role-playing an extremely hardened banger from the get-go will get you nowhere in the long run and you will be tired of your character — you'll feel that he or she is dull.

We expect your screenshots to be top notch. If you don't have screenshot permission, then it's because we feel as if you're to improve. We won't leave you hanging, don't worry, we will help you.

Different ways of approaching the faction.

Your character has or had a family member involved with the MS13 Street gang. If that's the case, then some of the gang members might know you.

Your character involves him or herself in the gang's house parties.

Your character purchases narcotics from the gang and/or gets high with the members.

Your character went to Gregory McCaine High School and is familiar with some of the faces around.

Your character is a (ex)girlfriend or (ex)boyfriend of one of the gang members.

Your character is out on the streets and sometimes have run-ins with some of the members of the gang.

Your character met a member of MS in Juvenile Hall.

Your choices aren't limited to those above, be creative. Develop a relationship with some of the members from the gang, slowly get involved through In Character methods. Role-play flaws, have fun. I have no doubts that if you were to role-play an actual character, you'd have an extremely fun time role-playing with the faction.
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Henry Iraheta

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Join date : 2018-04-03

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Re: THINGS YOU SHOULD KNOW

Post by Henry Iraheta on Mon Jun 18, 2018 11:41 am

Screenshots


Prior to posting any media on the thread, you will need permission from the faction leaders.


Send your examples to Rodolfo Alarcon.

This can be obtained through contacting any leadership figure with an example of your screen shots. The faction holds a high standard when it comes to anything that represents us as a whole, therefore you are expected to put effort into what you're posting, or not bother at all.

So, what's acceptable?


If your screen shots are clean and neat, and showcase the faction in a good light; you're likely to be allowed to post. However, being that you're only required to obtain permission to post once, you are expected to uphold the standard in which you are posting at. Your permission to post can be removed if deemed necessary.

Your screen shots should contain solid role-play, that's in depth and realistic without grammatical errors.

Realism

Realism is necessary in anything role-play wise that's related to the faction, whether it's staying true to your own character with his/her development, or the atmosphere around the neighborhood, realism is to be number one on your list when role-playing with the faction. This ties in with not only your screen shots, but your role-play in general. Do not post screen shots of unrealistic feats or scenes, keep everything within realistic boundaries. If you struggle to gauge what is/isn't acceptable, ask a member of high council.

What's Unacceptable?

Death matching screen shots (screen shots with dead bodies without prior role-play up to the scene), troll screen shots, or useless screen shots with the purpose of introducing your character with a bunch of /me's will not be tolerated. In addition to that, please don't post solo role-play that has nothing to do with the faction. We don't want to see your character yelling at your NPC mom or eating a bowl of cereal with no other meaning to it.

If you need help learning how to edit screenshots, there are guides that will show you how to on the LS-RP forums:
Blindfold & Cut method. (Photoshop Users)
Blindfold & Cut method. (Paint Users)
Blindfold & Cut method. (GIMP Users)

I recommend using this stroke for your text. You'll only be able to see it when you're accepted into the private forums.
http://gantonvarrio.forumotion.com/t6-photoshop-stroke-action-by-hailz

Your GTA

If you have any of the following things below then you will not receive screen shot permission.

Colormod.
ENB.
Shitty skins.
Mediocre role-play.
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Henry Iraheta

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Re: THINGS YOU SHOULD KNOW

Post by Henry Iraheta on Mon Jun 18, 2018 11:41 am

Creating role-play instead of sitting around doing anything.

Sitting around while in-game when you're supposed to be role-playing can be pretty boring. You'll probably lose motivation to role-play on your character and probably go inactive, which some people actually do. There's a bunch of things that you could role-play when you're in-game that has nothing to do with robbing two to three people in a row or just dealing drugs.

For those who claim that they don't know how to role-play a Hispanic but can role play an African American, here's some news for you; they're actually heavily influenced by African American culture in terms of slang. The choice of crimes between the two races aren't different, they're into the same nonsense.

What's wrong with some people is that they create characters without thinking about how they want he or she to start of as. They don't think of the small things that could make their characters incredible — I'm talking small things such as likes and dislikes, habits, addictions, etcetera. Role-playing flaws can make a big difference, so take that into consideration.

There may be times where your character has problems at home, so it effects how he or she acts outside or in school. The small things count, and like I said, can make a huge difference.
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Henry Iraheta

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ROLEPLAYING IN THE PROJECTS

Post by Henry Iraheta on Mon Jun 18, 2018 11:42 am

A project type environment will differ from the typical block environment, by that, I mean neighborhoods that aren't based in any housing projects. Housing Projects will often consist of the same bloodline through different generations, giving off an almost clan type of vibe. People are known by their surname, almost as if it's their title.

We're going to come up with a character, let's say his name is Daniel Fontes. Daniel Fontes, a typical project baby in his early teens with no gang affiliations himself, but a large number of family members that are tied up with the Ganton Varrio 36 Street gang. This type of thing is very common within housing projects and will typically lead the younger family members down the same path as their relatives, as they push to live up to their family name and keep bloodline strong.

Families within the projects can also become known for certain activities or characteristics. For example, a family with reputable shooters who have bodies in the hood may push younger members to try and out-do their predecessors. Another may have a bloodline of jack boys and dope dealers. This is not strictly limited to illegal activities, either. It's more than acceptable to role-play families heavy on sport, academics, music and so on. Gang ties can also be inherited. If one member of a family is ranked within a set, other family members can by default be expected to put down for the same cause, by their own family and those who know their relatives. Being related to a notable gang member can have the same effect, as your relative may be so well regarded for something that you're simply expected to pick up where they left off, or become their protege for when they get locked up or shot.

Residents typically know little about what goes on outside of their own projects, as everything they need or are used to having will already be so close by; family, stores, school, would all be easily accessible to those housed in the projects. This creates a false sense of security, when in reality it increases the poverty margin and pushes those at the bottom of society further down. We want everybody living within Ronald Reagan to put emphasis on their role-play around the project struggle.
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